package tutorial;

import gui.RiskGUI;

import org.eclipse.swt.SWT;
import org.eclipse.swt.events.MouseAdapter;
import org.eclipse.swt.events.MouseEvent;
import org.eclipse.swt.events.ShellAdapter;
import org.eclipse.swt.events.ShellEvent;
import org.eclipse.swt.graphics.Image;
import org.eclipse.swt.widgets.Display;
import org.eclipse.swt.widgets.Label;
import org.eclipse.swt.widgets.Shell;

import resources.images.ImagesPath;

import com.swtdesigner.SWTResourceManager;

public class StepFour implements TutorialWindow {

	private Label hereYouAreText;
	protected Object result;
	protected Shell shell;
	protected Shell parent;
	private Tutorial tutorial;

	/**
	 * Create the dialog
	 * @param parent
	 * @param tutorial 
	 */
	public StepFour(Shell parent, Tutorial tutorial) {
		this.parent = parent;
		this.tutorial = tutorial;
	}
	
	/**
	 * Open the dialog
	 * @return the result
	 */
	public void open() {
		createContents();
		shell.open();
		shell.layout();
	}

	/**
	 * Create contents of the dialog
	 */
	protected void createContents() {
		shell = new Shell(parent, SWT.DIALOG_TRIM);
		shell.addShellListener(new ShellAdapter() {
			public void shellClosed(final ShellEvent e) {
				tutorial.endTutotial();
			}
		});
		shell.setBackgroundMode(SWT.INHERIT_DEFAULT);
		shell.setBackgroundImage(new Image(Display.getDefault(), ImagesPath.getImageStream("tutorial_background.png")));
		shell.setLocation(parent.getBounds().width,0);
		shell.setSize(219, RiskGUI.display.getClientArea().height);
		shell.setText("Step four");

		final Label welcomeToRiskLabel = new Label(shell, SWT.CENTER);
		welcomeToRiskLabel.setBounds(0, 10, 213, 88);
		welcomeToRiskLabel.setForeground(SWTResourceManager.getColor(255, 0, 0));
		welcomeToRiskLabel.setFont(SWTResourceManager.getFont("Comic Sans MS", 20, SWT.NONE));
		welcomeToRiskLabel.setText("Step four: To the battlefield...");

		hereYouAreText = new Label(shell, SWT.WRAP);
		hereYouAreText.setBounds(10, 95, 193, 452);
		hereYouAreText.setText("After the first round ended, and your turn came- you are able to attack your opponent's country's. One can attack only with a country of his own, which has at least two soldiers on it. The chosen country can only attack one of its neighbours which are of an opponent ownership.\nTo attack an opponent's country, click on the country you want to attack with and afterwards click on its neighbour you want to attck.");
		hereYouAreText.setFont(SWTResourceManager.getFont("Comic Sans MS", 12, SWT.NONE));

		final Label label = new Label(shell, SWT.NONE);
		label.addMouseListener(new MouseAdapter() {
			public void mouseDown(final MouseEvent arg0) {
				tutorial.prvStep();
			}
		});
		label.setToolTipText("Place soldiers");
		label.setBackgroundImage(new Image(Display.getCurrent(), ImagesPath.getImageStream("left.gif")));
		label.setBounds(90, shell.getBounds().height-100, 58, 58);
		
		final Label label_1 = new Label(shell, SWT.NONE);
		label_1.addMouseListener(new MouseAdapter() {
			public void mouseDown(final MouseEvent arg0) {
				tutorial.nextStep();
			}
		});
		label_1.setToolTipText("Attack part two");
		label_1.setBackgroundImage(new Image(Display.getCurrent(), ImagesPath.getImageStream("right.gif")));
		label_1.setBounds(150, shell.getBounds().height-100, 58, 58);
		//
	}

	public Shell getShell() {
		return shell;
	}

}
